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Video - What is Information Entropy?

November 27, 2013

Entropy is a measure of the uncertainty in a random variable (message source). Claude Shannon defines the "bit" as the unit of entropy (which is the uncertainty of a fair coin flip). In this video information entropy is introduced intuitively using bounce machines & yes/no questions.

Transcript

Imagine 2 machines. They both output messages from an alphabet of A, B, C, or D. Machine 1 generates each symbol randomly. They all occur 25% of the time.

Machine 2 generates symbols according to the following probabilities. Now, which machine is producing more information? Claude Shannon cleverly rephrased the question. If you had to predict the next symbol from each machine, what is the minimum number of yes or no questions you would expect to ask?

Let's look at Machine 1. The most efficient way is to pose a question which divides the possibilities in half. For example, our first question, we could ask if it is any 2 symbols-- such as, is it A or B? Since there is a 50% chance of A or B and a 50% chance of C or D.

After getting the answer, we can eliminate half of the possibilities. And we will be left with 2 symbols, both equally likely. So we simply pick one-- such as, is it A? And after this second question, we will have correctly identified the symbol.

So we can say the uncertainty of Machine 1 is 2 questions per symbol. Now, what about Machine 2? As with Machine 1, we could ask two questions to determine the next symbol. However, this time the probability of each symbol is different.

So we can ask our questions differently. Here A has a 50% chance of occurring, and all other letters add to 50%. So we could start by asking-- Is it A? If it is A, we are done.

Only one question in this case. Otherwise, we are left with 2 equal outcomes-- D or B and C. So we could ask-- is it D? If yes, we are done with 2 questions.

Otherwise, we have to ask a third question to identify which of the last 2 symbols it is. On average, how many questions do you expect to ask to determine a symbol from Machine 2? And this can be explained nicely with an analogy. Let's assume instead we want to build Machine 1 and Machine 2.

And we can generate symbols by bouncing a disk off a peg into 1 of 2 equally likely directions. Based on which way it falls, we can generate a symbol. So with Machine 1, we need to add a second level or a second bounce so that we have 2 bounces, which lead to 4 equally likely outcomes. And based on where the disk lands, we output A, B, C, or D.

Now, Machine 2. In this case, the first bounce leads to either an A-- which occurs 50% of the time-- or else we lead to a second bounce, which then can either output at D-- which occurs 25% of the time-- or else it leads to a third bounce, which then leads to either B or C-- 12.5% of the time. So now we just take a weighted average as follows-- the expected number of bounces is the probability of symbol A times 1 bounce plus the probability of B times 3 bounces plus the probability of C times 3 bounces of D times 2 bounces. And this works out to 1.75 bounces.

Now, notice the connection between yes or no questions and fair bounces. The expected number of questions is equal to the expected number of bounces. So Machine 1 requires 2 bounces to generate a symbol while guessing an unknown symbol requires 2 questions. Machine 2 requires 1.75 bounces.

We need to ask 1.75 questions on average. Meaning, if we need to guess 100 symbols from both machines, we can expect to ask 200 questions for Machine 1 and 175 questions for Machine 2. So this means that Machine 2 is producing less information because there is less uncertainty or surprise about its output. And that's it.

Claude Shannon calls this measure of average uncertainty "entropy," and he uses a letter H to represent it. And the unit of entropy Shannon chooses is based on the uncertainty of a fair coin flip, and he calls this "the bit," which is equivalent to a fair bounce. And we can arrive at the same result using our bounce analogy. Entropy, or H, is the summation for each symbol of the probability of that symbol times the number of bounces.

Now, the difference is-- how do we express number of bounces in a more general way? And as we've seen, depends how far down the tree we are. And we can simplify this by saying that the number of bounces equals the logarithm base 2 of the number of outcomes at that level. And the number of outcomes at a level is also based on the probability, where the number of equals 1 divided by the probability of that outcome.

Number of bounces actually of 1 over the probability of that symbol, which gives us our final equation. of the probability of that symbol times the logarithm base 2 of 1 over the probability of that symbol. And Shannon writes this slightly different, which just inverts the expression inside the logarithm, which causes us to add a negative, though both formulas give the same results. So let's summarize.

Entropy is maximum when all outcomes are equally likely. Any time you move away from equally likely outcomes or introduce predictability, the entropy must go down. Now, the fundamental idea is that if the entropy of an information source drops, that means we can ask fewer questions to guess the outcome. And thanks to Shannon, the bit-- which is the unit of entropy-- is adopted as our quantitative measure of information or measure of surprise.